Showing posts with label film. Show all posts
Showing posts with label film. Show all posts

Thursday, January 9, 2020

Top 33 of 2019: The Writeups

33. Untitled Goose Game

I deeply dislike puzzle games. I also did the equivalent of platinuming this game, completing not just the base but all extra objectives (including speeding through each section, which feels deeply antithetical to the joy I understand others to get from this game). I also have a weird personal relationship with the publisher because of Playdate Pop Up, the videogame arcade I helped found and continue to organize once a year. It seems like that part is working out.

I played through all of it not because I like it. I really don't. That helped, in fact. I can't remember what I was doing at the time - some kind of writing or job searching or something - and I needed to have a thing to go to that I wasn't in danger of losing big chunks of time to. Not liking this game meant I rarely spent more than, say, half an hour at a time on it. So I beat it that way and kept poking at it because I needed to decompress. It was reproductive labor. The anarchic goose who obsequiously performs actions presented from a notebook on high was a Clif Bar to me.

32. The Cactus Blossoms - Easy Way

Back in 2016 I called out The Cactus Blossoms as particularly Lynchian. The next year they showed up on Twin Peaks season 3. That felt fun. What's my big prediction for this year?

I have none. This is a boring record.

31. Stalker: Solstice

Season 3 of Stalker is the show that Channel Zero was always threatening to be; unbelievably boring and without even loose, speculative threads to grab. It's woke (in the pejorative sense) Channel Zero. It sucks. There's a scene where the vlog lady recreates Leave Britney Alone.

Stalker is an anthology series, and this season is about a killer called the Druid stalking a particular apartment building over a 24 hour period on the solstice. A year prior the Druid killed a dude named Kit who was fucking everyone in the building. On the anniversary he hunts a bunch of other people down. Among the players are a middle aged white nationalist and his slutty popular daughter, a lady who vlogs, her closeted husband, his secret lover, a gentrifier who owns a coffee shop and his ace partner who does QA on VR games, a horny teacher, and two families. The two focal characters are high school-aged daughters of these families; one is a refugee from Afghanistan, the other the daughter of a biracial lesbian couple (one of whom set herself on fire the same(?) night as the killing the year prior). Each episode covers about three hours, with plenty of time for flashbacks, over the course of 45 minutes.

For the most part it's one of those slashers where the focus is on the "inventive" kills. This is among the least interesting choices you can make in terms of making me give a shit. The formula is almost always: establish a character as having a single trait then use a physical implement of that trait in the murder. The lady who vlogs, for instance, is sure to have vlogging pop up in her death sequence.

It's a show about sweet deaths that signals aggressively that it has a moral high ground. It is tedious!

Somehow, though, despite playing just about everything wrong the final episode turns out interesting. The reveals are not particularly interesting. But it does lead to a situation where the two focal characters get to play off each other. Which really ends up working. Prior they have the sort of chemistry that makes sense - two high school besties who will probably drift apart over the next five years. In the final episode they really go at it in some interesting ways, though.

Also the ultimate moral of the story is "don't quote retweet no-follower accounts to dunk on them," which is pretty funny.

30. Apex Legends

I played like a half dozen rounds of Apex Legends with randos around when it came out. At least I'm pretty sure I did? As I write this I am genuinely questioning if that was a thing that actually happened. Did I play this game? Well shit.

29. Us

As best I can tell, Us is the only movie I saw in theaters in 2019. Which is a bummer because I didn't like it very much at all, and it didn't really linger with me. A far cry from the me who did 2012 in Film, 2013 in Shit, 2014 in Shit, or the me who gave Get Out my #1 film of 2017. Us kind of just didn't work for me. No especially gripping images, one pretty good performance (Heidecker). It felt a lot more like a work that belongs in the Message Horror genre than Get Out ever did, despite being much less obviously allegorical. I trust that the people who love it did so for good reasons, but yeah.

28. Sayonara Wild Hearts

When I first lived in the place I currently live, two housemates had a kid together. I spent some time around a baby for the first time in my life. Around a year later, I moved out of the house and the area. I spent two years elsewhere, then moved back into the area. After a year, I moved back into the house. Those housemates had moved out. Their kid turned five this year (I'm sorry if I got that wrong). All three of them still regularly come through for Family Dinner, a monthly dinner I help run (I think that's fair to say?), which is really nice. A regular staple of these dinners is the young one's insistence we play Lovers in a Dangerous Spacetime. It's fun.

For the last Family Dinner of the year I seriously over-brined a goose. I didn't quite ruin it, but it was probably ruined for anyone with a more delicate palate than mine (most people). It was shifted off the regular day and it was a hard one for a lot of individual reasons. I made the executive decision, once we'd eaten, that we'd see how they liked Sayonara Wild Hearts, since I certainly didn't feel up to Lovers. They aren't quite fully comfortable with a controller (which is fair), but I figured it might be a good fit.

We ended up making it about 2/3rds of the way through the game, with me or a parent controlling the movement while they hit the QTEs. It became a participatory thing, where people who weren't playing yelled out "HIT!" whenever they needed to press the A button. It was a cute, close moment in a sea of difficult personal shit and changing lives and a lot else.

I think the music in Sayonara Wild Hearts is unremarkable at best, the controls don't feel particularly great (especially in 3D), and the visual aesthetic is very hit or miss. Yeah.

27. No More Heroes: Travis Strikes Back

I played Travis Strikes Back exclusively in co-op, and enjoyed all of it that I played. The gameplay was a solid Marvel Ultimate Alliance-style thing with plenty of interesting variation. The story stuff I remember being compelled by in the moment.

I remember jack shit about any of the story stuff, though, and for whatever particular mess of reasons (have I mentioned how unbelievably shitty my 2019 was, at least in certain personal aspects? That didn't help) I never felt compelled to go back to it enough to bridge those gaps in my memory. Which is a bummer.

26. Pretty Little Liars: The Perfectionists

There are precisely two joyous moments in this show. Both end an episode, and both are primarily defined by one of the Pretty Little Liars alumni using the word bitch. It is otherwise pretty dour and rote.

Other random notes: it's better than Ravenswood, but not by that much. If this had taken the direction of Ravenswood - a sort of weird gothic horror that explicitly flirted with the supernatural - but kept Alison and Mona as the leads, I think it might have been something genuinely interesting. As a more-or-less straightforward reboot of PLL with a mostly-new cast in a new setting that kept the worst part of the show (teacher-student affair), though, it's kind of nothing.

The stakes are basically invisible until they're the subject of twenty minute conversations and the actors have so little chemistry with each other. The second episode literally opens with a vaseline montage of the series' mean dead girl (who is a boy this time around, and really dead) composed entirely of clips from the first episode. The most compelling characterization happens in the last fifteen minutes of the series finale, and it basically reads like the writers room finally got together to ask themselves what any of these people's motivations are.

That said I did watch all 7 hours of it in a single sitting on Christmas Day, so the threads pulled me through. The biggest weakness is that it's Pretty Little Liars and has to be compared to that. It's also the only reason I watched it. Pretty Little Liars is fucking excellent.

25. The Highwomen - The Highwomen

I really, really want to like this record. I don't think I do much at all though. It feels like something best suited for a specific mood, or in a specific context that I haven't quite found yet. If I do I think my tone would change, but as is after a second listen I went from "high on it in the abstract" to "I may never bother with this again," which is a bummer.

24. Super Mario Maker 2

My relationship with Mario Maker 2 was kind of the opposite of its predecessor. In the first Mario Maker I only played Automatic Mario levels and created my own, peppering them with quotes from the Situationist International. It was a pretty magical, dumbass thing to spend my time with.

All told I probably put a similar amount of time into Mario Maker 2, but almost exclusively in the endless Mario mode. I got pretty deep into the Normal and Easy modes. The problem, of course, is that I don't have any particular affinity for the 2D Mario games, so I didn't particularly enjoy any of that time.

I did still love having little moments of narrativizing the design decisions made by internet randos; telling myself little stories, immediately forgotten, of how this choice was clearly made for the creator's kid or that one to troll a friend, how a specific joy was probably had by the maker in recreating a memetically popular mechanic with a twist. It provided a version of the fun I had with the first game, a sort of inbuilt critical lens that was itself the gameplay.

If there's a reason to praise the Mario Maker series, that's precisely it. Both games turn on critical engagement as fun, a mode that Nintendo rarely occupies. And I think that's worth holding up, even if the game itself ended up being wildly disappointing to me personally.

23. Scream (Season 3)

Season 3 of MTV's Scream was something I was both incredibly wary of and wanted to be excited about. The first two seasons revolved around the town of Lakewood and a core group of (mostly white) teens, and felt very of the Kevin Williamson-style of slasher films. It paid homage to Craven's Scream films well and built up compelling interpersonal relationships without falling into the trap of escalating too obsessively. The third season did away with all that, completely recasting the show and breaking continuity. It went through a clearly troubled development and release process, including hiring on Queen Latifah as an executive producer and featuring a nearly all Black cast. As much as I was bummed to lose Audrey, Emma, and Brooke, but I do love messy things. Especially when they get Tony Todd (Candyman) and Roger Jackson (the voice of Ghostface) to appear in the same thing.

That said, they don't do particularly well by Scream, they don't really let the interpersonal stuff that worked in the first two seasons of the show develop, and they ultimately write a story that felt kind of inane. This Ghostface is obsessed with detailing hypocrisy, which is about as rote a motivation a slasher villain can have. Let no one say criticism is ineffectual; if a bunch of dweebs hadn't decided that Halloween and Friday the 13th were about punishing the sins of teens, Scream would never have existed and we wouldn't have a million horror villains whose goal is to enact or undermine those readings.

They do try for more than just straightforward hypocrisy is bad, especially when they hit the (in narrative terms, shitty) reveal that Deion is actually Marcus, his much more personable and athletic twin, and that he's been living with his dead brother's name and the dreams others projected on Deion for a decade. There's something there about the construction of identity by perception and action and speech (it's the Big Other I guess), and perhaps something about the construction of young black masculinity around athletics and opportunity that I'm not really qualified to speak on. Maybe. I don't know. I might go back and watch the first two seasons of Scream again.

22. Baba Is You

I don't think Baba Is You is that compelling conceptually, visually, or in practice. I do hate puzzle games though, so that explains some of it. I also did not enjoy picking up a controller and playing this game.

I did get some enjoyment out of playing it collaboratively. Offering potential solutions and seeing others puzzle things out was significantly more interesting than doing it myself.

If I was to hazard an ideological guess at my tendency toward dislike of puzzle games (as opposed to a personal one, which would be that I'm bad at them which makes me find them frustrating which is uninteresting) it would be that puzzle games are nearly purely competitive, even when they're played alone. They're a distillation of the ways that videogames can tend to be boiled down to an antagonism between the designer(s) and the player(s).

I don't watch competition cooking shows or sports (except sports entertainment, where the performers collaborate to pretend competition) or do much of anything that boils down to "who's better?" because they're boring. Sometimes I play Super Smash Bros against people and the moment I win my brain seizes up to make me worse. One of my more memorable panic attacks happened when I was playing poker with friends at a cabin. It got triggered because I was winning and someone noticed and made a joke about it. I ended up having to excuse myself from hanging out with people who I dearly love for an evening because I got competitive.

The truth of it is that from a skill test perspective I'd probably be better at puzzle games than a theoretical average - because I've played a lot of them and other things and have a general literacy in games' formal language, not because I'm "smart" or what the fuck ever - but I only ever reinforce how bad I am at them. Because they end up being little more, to me, than ways to test whether you can find out which particular dialect a handful of anonymized game designers decided to work in, and best them at it.

Pulling back from that and turning it into a loosely collaborative experience means I can abstract that competition away a little. So I ended up enjoying this a little more.

21. Outer Wilds

I really, really wish I liked Outer Wilds, a game about piloting a thrown-together spaceship in a 22-minute loop and discovering what is happening to your solar system, enough to enjoy playing it.

20. Hanna

I probably didn't do myself any favors by watching the first six episodes of Hanna in like, April, and then episodes seven and eight in uh... January. The time away didn't so much dull my memory of the show as confirm that it more or less just is that 2011 film stretched out over six and a half hours. Which is, like, a substantively different thing and one I don't like nearly as much.

For example: it has been damn near a decade since I saw the film, but I can't imagine that its dialogue writing was nearly as leaden as the writing at least in the last two episodes of the show. Not because it was ill considered or poorly delivered even, but because there was so much of it and it was so functional. Every moment someone had to be asking someone else what they were doing or where they were going because the show couldn't let the action speak for itself because then you would have a movie and not a television show.

The leaden writing wasn't helped by doubling down on the themes of fatherhood and obligation, which are inherently boring.

On the other hand, the elements of the film that you might leave wanting more are generally done a decent amount of justice. I'm thinking specifically of the relationship between Hanna and Sophie, which I remember being among the most interesting parts of the show.

19. Death Stranding

The amount of times I have caught myself saying that I don't dislike Death Stranding is probably telling. I should also say that I'm only in chapter 5 I believe, so maybe less than halfway through the game. And definitely short of the narrative elements I've heard about that would probably end up selling me on the game way harder because of how often I have heard them described as bad writing.

I've also done the game (and myself) a disservice, I think, by trying to run through it as quickly as possible. I haven't really given it time to sink in, to feel like I am actually inhabiting the world. Which is what all of the systems seem explicitly designed to be asking you to do. It's kind of a pain in the ass to do that, though, given how close I have to sit to the television to see literally any of the text. I probably need new glasses (I definitely need new glasses) and I usually tune out whenever anyone talks about text size in a videogame, but jesus.

I do think that Death Stranding's most interesting aspect - the way it pulls in other players creations into your world - is also its most successful. The "walking simulator" aspects are impressive on their own but really only explosive when you take into account that they are there to force you toward reliance on others. The same goes for what of the story I've seen. Every aspect of that game is fine-tuned to push you into connections with others and underscore those connections, and I think that's pretty neat.

Also, before I leave this: I keep seeing hot takes about how "auteur theory" can't apply to videogames, a medium defined by the sheer number of workers required to ship a big (or even medium) budget project. What the fuck are y'all talking about. Have you ever heard of what a film requires. Crews are huge and unionized. Auteur theory is a hermeneutic for critics based on observable phenomena. These phenomena are replicated (with difference (shout out to differance, Derrida)) pretty clearly in videogames. Play a Kojima game, or a Kenji Eno game, or a Kazutoshi Iida game, or a Miyamoto game, or a Tetsuya Nomura game. The people who coordinate those workers are in a position to dictate aspects that can become their signature (shout out to Signature Event Context, Derrida). You can also see the hermeneutic that Auteur Theory largely replaced active in videogames; the studio. Back before those nerds at Cahiers du Cinema made a big deal about Hitchcock everyone was talking about MGM and shit the same way we talk about Ubisoft open worlds. Anyway.

I'm looking forward to messing around with this weird, particular thing some more in the coming year.

18. The Good Place (seasons 3 & 4)

I remember quite liking latest seasons of The Good Place when I was watching them, but, like the rest of the series, it faded from memory fairly fast. High praise comes easy, I think; it's the best sitcom I've ever seen (because I have negative interest in sitcoms), the best straightforward comedy (I don't like comedy as a genre even a little bit), a show that is very solid at balancing its high concept with good character development. The humor allows the character arcs to progress at an uneven pace without feeling unearned and the acting is all exactly where it needs to be.

D'Arcy Carden continues to put in work as Janet, a character that should be truly terrible but ends up as the highlight of the show, as does Kristen Bell as Eleanor. Jameela Jamil as Tahani is probably the slowest-burn arc of the series but it seems like she is growing significantly, and William Jackson Harper's Chidi Anagonye is narratively the least propulsed character but he still makes it work.

The thing, I think, for me is that in the moment of watching it feels like the show is constantly making good on its concept. Which, if it wasn't I would've stopped watching immediately (aforementioned distaste for comedy and sitcoms is relevant here). But in retrospect I have a hard time recalling why it feels that way. Nearly all the stuff with Michael and Shawn is like, nothing. Everything I can remember about Maya Rudolph's Judge is basically goofs and tossed-off stakes (which is exactly who that character is and not a bad way to deal with things in and of itself). The good place committee introduced in the fourth season is kind of nothing.

I don't know! It's weird. Maybe it's that the stakes seem empty but the concept seems rich, which if I'm being honest I am 100% in favor of. So yeah, that's why I like the show.

17. Maren Morris - Girl

Girl feels like the kind of album that I could sit with and slowly fall in love with without realizing what was happening. Unfortunately that hasn't happened yet. On one listen it mostly feels like an incredibly competent pop country record. Which there isn't anything wrong with, as far as I'm concerned.

If I'm being honest with myself it reminds me of pre-Golden Hour Kacey Musgraves, who I was not a particularly big fan of. But there are certainly worse things to be. Especially since Morris has certified country bangers like "All My Favorite People," making her harder to pin with the "country for people who don't like country" label that I semi-arbitrarily assign then get all fussy about.

Update: after a second listen I am somehow simultaneously higher on it and lower? I don't really see myself coming back to it a ton but I do like it for what it is quite a bit.

16. Ceschi - Sans Soleil

Sans Soleil, as I understand it, was meant to be the middle chapter in a trilogy of Ceschi releases in 2019. The third one still hasn't come out (I think?), but it was meant to also be the end of the name "Ceschi." I suspect that's still going to be the case.

I don't really know what people expect out of middle chapters, now that I think about it. For Ceschi, it appears to be a wild, raucous mixture of self-reference - fleshing out ideas and repurposing lines - with heavy community commitments - Sole, Yoni, Knuck Feast, Open Mike Eagle, Mestizo, and POS are on this; so are nearly a dozen others. It's also being less precious about structure. Short songs pile up between a posse cut and a remix of a song from Sad, Fat Luck. One of those short songs is a cover of just the chorus (minus the titular line) of "Hit Me Baby One More Time."

"Old Graves" is good enough that I genuinely assumed it was a cover of an old folk song. Which rules. The work Ceschi does of rewriting "Electrocardiographs" from Sad, Fat Luck into "Yoni's Electrocardiographs" on Sans Soleil, alongside Yoni's new instrumentation, is so smart. The opening to "My Bad" does a great job of letting Ceschi rap in a style he doesn't really indulge that often before launching into The One Man Band Broke Up-era flow that still gets me. "Capsize" is straight out of Twin Peaks season 3, which is such a weird thing to say about a Ceschi song.

As a companion to Sad, Fat Luck, Sans Soleil works way better in the moment. It's always interesting, always willing to strike out in new directions as you're listening to it. Even with the major thread (friends giving eulogies), it ends up less coherent and weighs lighter on the memory. And I guess since these are objective rankings of media that means weighing heavier is objectively more important than in the moment enjoyment.

15. The Ascent to Godhood (JY Yang)

I think I read the whole of JY Yang's Tensorate series in 2019, but the first three were at the very beginning and the final was at the very end. That long gap included reading a bunch of other speculative fiction, which meant getting around to this book was a bit confusing. One of the best things is that, even though I couldn't remember good chunks of the Tensorate world, this did enough reminding and enough new to genuinely enjoy it.

The Ascent to Godhood is told with an in-fiction second person in the form of a long story told at a bar. The conceit works pretty well. Like the rest of the series, I tended to find the writing really enjoyable to read but also slippery in hindsight. I might try to do a full reread at some point because each book in this "silkpunk" series is short and breezy and I feel like I wish I remembered anything that happened in them better.

14. Sole & DJ Pain 1 - No God Nor Country

It's been damn near a decade since I wrote about Sole's Lil B-inspired shift toward anarchism, and in that time he's become a bona fide propaganda machine. His music has continually privileged clarity and political messaging over obfuscation, his podcast has become more and more central to his work, and he has moved from street-level activism during Occupy to more infrastructure- and permaculture-inspired movement work. The only thing I dislike about this shift (theoretical quibbles aside) is that it means he plays way fewer shows out in my neck of the woods, but I respect that that life sucks. Plus I was so broke this last year (and the one before) that I wouldn't have been able to make it to them anyway.

The biggest shift in this period, musically speaking, has been his collaboration with DJ Pain 1. Starting in 2014 with Death Drive, Pain 1's a producer who emphasizes clean drums that knock, a far cry from his old anticon. style. That clarity reinforces Sole's move toward direct political interventions and toned-down style, which, like most things, has positive and negative effects, as far as my personal listening experience is concerned.

For instance: in many ways, No God Nor Country is Sole's most incisive, righteously angry album yet. But his delivery belies that, verging on laid back. That makes it more clear what he's saying (and I half-imagine it's to do with the fact that he's recording in a home studio with a kid around? and also probably the mix, which sounds very professional but not in an inspiring way) but also lacks an emotive punch that would not just clarify things sonically but create some much-needed variance.

Ironically it's on "Godless" - the song that has the lyric "I'm not shaking my fist or clenching my teeth / or having a heart attack at the age of 33" - that he breaks with the vocal style that dominates the rest of the album, and for that reason I think it's the best song on the record. On the other hand, I think "FTL" and "D.T.A." are two incredibly written tracks that I think suffer greatly from feeling like they need a little more juice.

With a little distance and a few more opportunities to listen, I think I'll come to find these problems are minimized. I'm not positive about that yet, though.

13. Wolfenstein: Youngbloods

If there are two videogame genres I'm most inclined to dislike, it's puzzle games and first person games. There was a period this year when I played four games in succession: The Missing: JJ Macfield and the Island of Memories, this, Untitled Goose Game, and Destiny 2: Shadowkeep. My dislike of puzzle games held fast (The Missing was neat but not really all that compelling to me; Goose Game is at the bottom of this list). Weirdly, two of my favorite games of this year turned out to be first person (shooters no less).

Wolfenstein: Youngbloods took a lot of shit for being slight and for "poorly" incorporating RPG mechanics that meant enemies needed to be shot a lot to die. I didn't play it until after the patch meant to address those issues, so maybe I played an entirely different game than most reviewers. I suspect, contrarily, that I just like those aspects, found the story bits really compelling, and am correct. Kidding about the last part.

I don't know, a few months removed, that I have a ton to say about the game. The twins' characterization all felt solid to me, the shooting properly pacifying in that I Play Games To Dissociate In A Controlled Environment sort of way. And honestly I think I'm comfortable leaving it at that.

12. The Bedroom Witch - Diaspora

nb: I used to live with The Bedroom Witch and consider her a close friend.

Diaspora is an album I had the benefit of being around to talk to its creator about long before it was in the world. I also got to see the album premiere show, where I had the misfortune of dissociating the worst I have in a very long time and so, despite being physically present, I wasn't able to internalize anything. Partially due to that experience I haven't come back to this record as much as I meant to, even though The Bedroom Witch had nothing to do with my brain.

As I understand it, Diaspora expands a set of key metaphors - the "shadow self," worlds (like "Sea of Insects"), fountains, gates - into a narrative that exists behind both the sonic and lyrical aspects of the songs. The story told in the songs themselves then brings back into focus the metaphorical imagery to talk feeling split between worlds by way of nationality, gender, desire, grief, and life. Don't quote me on any of that.

What I can say confidently is that Diaspora is almost certainly The Bedroom Witch's best sounding album yet. Her capabilities as a pop songwriter have been obvious since her debut Moon Bathing, but over the last half decade she has both refined her songwriting and her sense for the texture of her sounds. If there's a problem I've had with her music in the past, it's that when listening to full albums, it's easy to end up in a sort of fugue. Songs slip past. It's not a purely negative thing - that is a mood worth capturing, or an effect worth building around - but it can end up being less impactful. The only reason I call it a problem is because her live show is so kinetic.

Diaspora totally does away with that problem. Each song feels distinctly of the whole. It's a showcase of her growth and her increasing comfort with her sonic tools, especially as she has started releasing work like Triptych and (the video for) Grieving Spell, where she can channel narrative ideas. That distribution of narrative leaves the songs more space to breathe.

11. The Forest of Love

Even more surprising than Us being the only film I saw in theaters in 2019: The Forest of Love appears to be the only 2019 film I watched outside of theaters in 2019. I knew I ended up watching a lot of older stuff - mostly Westerns, Astaire films, and giallo - but I didn't realize I did that bad. TV takes up a lot of time, I guess. Especially when you march through Pretty Little Liars and Good Eats, front to back (more or less). And then especially if you add Bon Appetit and Giant Bomb's YouTube channels. I had a bizarre media diet in the last year of this decade. Which makes sense, given how wretched of a year it was in many ways.

Am I stalling? No! Why would I stall before talking about this film about the sexual allure of serial killers, the trauma of being a high school lesbian, and how all filmmakers are assholes? Why would I stall when talking about Sion Sono, director of Suicide Club and Why Don't We Play In Hell?, both excellent films? Why?

It couldn't possibly be because I am simultaneously deeply unsure of how to talk about this and because I watched it long enough ago (and in certain conditions) that I don't remember everything about it.

How many books have you read where writing is the most painful and transcendent practice imaginable? Poems that luxuriate in the minutiae of word choice? Films that make the struggle of the director appear as ecstatic and profound a thing that since Paul became Saul or whatever? How many have you seen that find filmmakers insufferable nerds, hyperfixated on their own bullshit, with basically no redeemable qualities?

If Why Don't We Play in Hell? couldn't help but valorize its guerrilla, Dogme '95-ass protagonists, Forest of Love takes that failing and pushes it further along the road to being a film about a truly contemptible filmmaker. Which is something I don't know that I've seen successfully done if we're excluding pitiable, misunderstood, or ultimately redeemed from purely contemptible.

It manages this, in part, by weaving together themes of traumatic high school lesbianism (and the concomitant trouble of the sudden death of a (first) lover with the social fascination for serial killers and hucksters. It also does this by being not just a little problematic, hamfisted, and shaggy. It's neat.

10. Ceschi - Sad, Fat Luck

I've been saying (mostly privately, I think?) for a while that I think Ceschi might be our best poet of solidarity. Sad, Fat Luck is an album about bones, processing grief, feeling old, loss, and pushing through - whether to more or to an end. It's personal. The politics are a little lost, a little angry, a little self-aware uncertainty. I'm not close kin with grief or feeling old or broken bones and I'm terrible at pushing through. So much of it still lands for me.

I think "Take It All Back, Pt. 1-4" might be Ceschi's best mission statement yet, a freewheeling set of raps and hardcore chorus callbacks that balances rage at systemic and personal disappointments with joy at the act of creation. It also has a verse that just goes -
Children burst into flames
On a battlefield somewhere
But my insides are numb
And I'm struggling to care
- which might be the corniest thing Ceschi's ever written, and not in a particularly good way. But in that same song he says "Never wanted to be anything better than anybody / Only want to think up possibilities for everybody" in his inimitable fast rap style and it's the quintessential Ceschi line.

Dude can chew through syllables better than almost anyone else, is on top of that an exceptional guitar player and singer, is clearly dealing with particular kinds of depression and PTSD (these are named, so I'm only armchair diagnosing in the sense of repeating), and still doesn't succumb to braggadocio. He calls for solidarity instead.

"Jobs," "Say No More," and "Any War" are each complex meditations on the state of the world, on friendships and loss and real resistance. It's also just so weird to hear Astronautalis threading the needle through his old survivalist attitudes to come out in favor of toppling confederate statues and knocking out Nazis. What a weird dude.

Sad, Fat Luck ends up reinforcing my thesis, I think. Not because it has any songs like "Bite Through Stone" that explicitly talk about toppling power together. Because it doesn't. But there is more than one way to talk about coming together, and part of that is doing the work of self-reflection and lashing out in productive ways without losing focus (for too long). This record, at least to my ears, does just that.

9. Riverdale (seasons 3 & 4)

If we're being specific to 2019, we're talking Riverdale season 3, episode 9 through Riverdale season 4, episode 9. That's post-quarantine through to where the show currently is. I don't think that's going to matter all that much.

As much as I enjoyed the third season while I was watching it, neither the Griffins & Gargoyles nor the Farm plots did a lot for me. They both gave Mädchen Amick plenty to do, which was nice. Cheryl Blossom stayed incredible.

I'm genuinely more excited for season 4 than I have been since watching season 1. The framing narrative is excellent; Archie, Betty, and Veronica are implicated in the death of Jughead. It's so transparently inconsequential that having it happen more or less exclusively in flash-forward shots for the last minute or so every episode is nice. It means that the interpersonal work that drew me to the show in the first place gets to be foregrounded again in a way that it sometimes felt lost through seasons 2 and 3. As an example: the A-plot being reduced to a couple minutes per episode opened up space for what might be one of my all time favorite acting choices/moments of lowkey characterization. It's literally just Betty saying "yes" twice and slapping a bed. It fucking rules.

8. Miranda Lambert - Wildcard

Wildcard is a very different thing from Weight of These Wings (my #7 album of 2016, which is criminally low even though I did review nearly 400 country records that year), which isn't a bad thing. It's much cleaner, more audience-oriented. Which I can respect. It doesn't hit me quite as hard, but it does have more singles and, y'know, a runtime shorter than a feature film. It's a tequila record with a handful of glasses of wine, rather than Weight's smoky whiskeys with a sidecar.

If that sounds like I'm saying Wildcard isn't good, I apologize. I'm saying I don't think it's one of the best records of the decade. I like Weight of These Wings a lot.

The singles are really where Wildcard shines. "It All Comes Out in the Wash" is a joyous Lambert song about allowing yourself to fuck up. "Way Too Pretty For Prison" is a classic boyfriend-murder bop with a twist and really great work by Maren Morris. "White Trash" is a mission statement, that old "I'm rich now but I promise I still culturally identify with the working class" joint that Lambert, with all her ample ability, makes fresh. "Bluebird" takes moody lap steel and turns it into a song about how the heat death of the universe couldn't darken her soul (or kill the bluebird in her heart(???)). That might be a little interpretive work on my part.

It's hard to describe what makes Miranda Lambert my favorite working country artist. She has a strong voice that she knows how to use, obviously, and a bunch of songs about murdering abusive men. There's a healthy mix of humor and seriousness, a genuine-feeling joy in the art, a respect for the form that doesn't disappear into sycophancy. She's a crucial component of The Pistol Annies, who are unbelievably good. And she doesn't tend to do wack shit (at least that I'm aware of), which is rad.

But it's also her specificity. She doesn't just do songs about murdering cheating men or murdering abusive men. She does songs like "The House That Built Me," about going home again. Except the narrator never actually leaves the front porch. She sings beautifully about growing up in this house, about her dead dog buried in the yard, but all textual evidence points to her singing this, face to face with a total stranger who never gets a word in. In a song full of sharply drawn images it's the sharpest to me, even if it is only an image by omission.

7. Good Eats (season 15)

I started with season 8 of Good Eats this year. I watched through season 14. I then went back to season 1, and have watched through season 3. I am almost certainly going to watch seasons 4-7 at some point in the next couple months. If you want to give Good Eats a chance (and a large chunk of your time), I would recommend not bothering with anything before season 9. That's just me though. There's a version of this where I talk about how 2019 was my freshman year of the Autodidact's Culinary School. I think that's going to be on my cooking blog Always Bee Cooking though, so I'll hold off.

As a television show, I think season 15 of Good Eats slots in fairly well with the rest of the show (despite the very long hiatus). Everything feels less playful, though. The camerawork especially, which is the most undersung aspect of Good Eats. The bizarrely framed shots (especially after Brown moved from the producer's house to a set) set a baseline that allowed the show to dive deep into scientific minutiae or historical sketches (many of which were, well, let's say racially insensitive) or sock puppet asides or even just interesting recipes. That playful camera isn't gone in season 15, but it feels way more reigned in. Which is fitting in certain ways, as all those other parts do as well - the new season feels to me much more "about" the recipes than just about any season that came before.

In many ways it feels more like season 1 than season 14, which is interesting. The long stroll-and-monologue through New York City's Little Italy, discussing the origins of Italian food, seems closer to the awkward introduction to "Steak Your Claim" (s01e01) than the frenetic "Porterhouse Rules" (s14e01). Both older episodes are about a specific cut of beef and how to cook it. Both spend time on describing the cow, the cut, and the cookware needed. Both dig into history. Where "American Classics X: Chicken Parm" (s15e01) and "Steak Your Claim" converge is the pace. There is a bit of languor, a bit of getting to know this guy. "Porterhouse Rules" fires off like a rocket and never comes down. Plus it's shot way better.

All of which is important to me, but I doubt most people. The big thing about season 15 is it does a pretty good job of presenting the kinds of information that Good Eats is good at presenting: a joyful attitude toward cooking, an interest in flavor, and enough basic principles that you can think through even if you don't intend on making what the episode is about. Which is pretty neat.

6. Destiny 2: Shadowkeep

According to Steam, I've played around 250 hours of Destiny 2. I didn't start it until maybe a week after it launched for free on that service, which happened on October 1st. The vast bulk of that playtime was in October and November. If you give me a couple days off for idle time, that means I spent about 8½ days over two months playing Destiny 2: Shadowkeep. That honestly doesn't seem untrue. It's also the title of a great Fellini film, so bonus.

Prior to October I had never played a second of Destiny or Destiny 2. It seemed very uninteresting. Then it became free and I needed things to pacify my bad brain. So I started shooting aliens and robots with anonymous other real people, collecting gear, playing through a story with glazed eyes and finding beautiful little pieces of level design, of combat design, of play. Early on I wrote a short Twitter thread about a bit of "no interaction socialization" that struck me as really kind of wonderful. I also described Mars as "the perfect MMO zone" which I tend to continue to agree with.

Here's the pitch: The folks who brought you Halo made one of those, but it's a massively multiplayer online game with about four years of history and now it's free. I bought it. Well, I mean, I didn't buy anything. I did get the free battle pass up to like, level 80 in that season though. I've been hovering around 950 power level since late October. The only way to really advance past that is by doing activities that, practically speaking, require coordinating with other human players. I haven't really done that.

But there's so much smart stuff in Destiny 2: Shadowkeep. It's the way the world has these little hideaways (called Lost Sectors) where you run through a tunnel to instance out of the area and do a little dungeon. Or the way public events produce emergent no interaction social play. Or how Mars' two big areas each have triggerable public events ("Escalation Protocol") that inspire those little events to get bigger and bigger as people come through with powers you've never seen before to wipe out waves of enemies. Or moments where you click "interact" on a random object you've never seen before (despite spending dozens of hours on Nessus) to be transported to a defamiliarized Lost Sector where you try to run a deprecated raid solo ¾ of a dozen times on a time limit before admitting defeat.

On a smaller level, it's the way areas are laid out to keep you from getting turned around without feeling like funnels and the way that enemies stagger when shot and the way that little incentives keep you running around, exploring. It's how they give the player vs. player content its own specific little garden that lets me engage with competitive stuff (see the Baba is You review for context) when I'm up to it and never otherwise. It's so many things that I could list for another thousand words but I don't think that's particularly compelling reading (or writing, if I'm being honest about how many people I expect to read this).

You know what is compelling reading though? Me saying: I dunno, it's real neat, like I do at the end of half these reviews. Deal with it! And add me on Steam I want to try a raid sometime.

5. Sekiro: Shadows Die Twice

In late 2018 I got the platinum trophy for Bloodborne after having never managed to finish a Dark Souls game (despite quite liking the first). In early 2019 I got the platinum trophy for Sekiro. I think I would actually like the Dark Souls games more than Bloodborne or Sekiro if I had actually played them. I am in the camp that says that the Dark Souls series is probably the most important thing in videogames over the course of the last decade. It's inarguable that they've totally upended the way action games are made, both in terms of mechanics and in their surrounding systems and storytelling. Who knows how long that lasts or what aspects ultimately filter out, but so many of them already have that I don't feel premature saying that.

Despite the importance I don't know that I give the remotest shit about the storytelling style of Tetsuya Mizuguchi (another clear auteur!). I found nothing particularly affective about Bloodborne or Sekiro as stories. They do both have pretty excellent showstopping moments, which is itself a consequence of storytelling and especially pacing. Which is what I think is the strongest suit of these games. From mechanics to story to post-game content, I don't think they flag in pacing once. Which is pretty fucking incredible, honestly, for games where you are constantly dying and reviving and frustrated and hacking through the same enemies for twenty minutes to get vials or spirit levels or whatever.

I also don't particularly get those moments of elation and triumph from these games, which seems to be a big part for most people. The final (optional) Owl fight was a motherfucker, and the bit with the Snake was excellent spectacle, and taking out Genichiro and Isshin was always hard won. But it always felt more like a sigh and a nod than a leap and a fist pump. And I honestly like that better. But maybe I release tension differently than others for reasons of personal history. I also don't find the stories particularly complex (but then I say that about Kingdom Hearts as well)? What they are is full of detail, some of which is compelling, some of which is not, and none of which should muddy the fact that the narrative arc is from disgrace to obligation fulfilled to making a choice with broad political implications and pretty narrow personal ones.

I guess what I'm saying is that the discourse around these games is all just fucking baffling to me, even as I get it on some level. Or rather, I get why they inspire arguments; I don't get why the understandings that seem to have been reached are the ones that have been reached. It's probably just me. I'm glad that thing about Sekiro being a secret rhythm game seems to have died though, because what the fuck, y'all. The argument you're looking for is that Guitar Hero and Rock Band were actually action games, not that Sekiro is a rhythm game.

You know what fucking ruled about this game? There was this one spot at the top of Mibu Village where you could enter a crevice that the stream had carved out. A purple ninja was right there. I farmed that dude for hours. I barely remember why. I would run down, kill him, run up, reset, run down, repeat. I must have fought him a hundred times. Maybe a dozen of those fights were identical, and those were only the ones I got perfect. I had all of his moves down within a few runs. I was still dropping one resurrection point by the end. Those five or so moves, coupled with the environment and just enough reactive action brought together so many possibilities. Parrying the multi-part strikes never got old. What a good game.

4. 100 Gecs - 1000 Gecs

This review was commissioned by BW! You can find out how to commission me by going to my Patreon. Sorry it's late BW.

You can see my initial reactions to 1000 gecs here.

In those reactions I dropped some names: satanicpornocultshop, DJ Sharpnel, BrokeNcyde, Lil Peep. I'm not super familiar with Peep's work, but I've listened to the rest a lot. I also brought up brostep, a genre I personally still love. I find nothing so compelling as the work Hyperdub and Kode9 pioneered being filtered through mass culture, typifying the latent, transformative aggression into masculine resonances (or menace? I'm not at all opposed to the critique of brostep culture and not unaware that it is repugnant). It hits a certain expression of frenzy and anger that I find difficult to access in my daily life - even when it is called for. The kind of transformative rage that powers (and sometimes overpowers) organizers is locked away for me for reasons of biography, temperament, historical social positioning, and more.

DJ Sharpnel's music actually hits me in a similar way. Nerdcore (not the white rapper one) fka J-core (or Japanese Happy Hardcore) takes that simmering aggression and filters it through a more ostensibly joyous aesthetic. It's high BPMs and anime samples. It's punchy in a positive way. Especially Sharpnel. If I'm being honest I end up preferring artists like hardcore tano*c and RoughSketch for being stronger examples of that aggression, but that's just personal shit. What Sharpnel offers to the comparison to 100 gecs (as I'm constructing it now, on the fly, in relation to myself) is the sampling. The particular vocal effects that the singer of 100 gecs employs are reminiscent of plenty of things - "chipmunks" versions of songs on YouTube are probably the most immediate association - but, for me, they fall in the sonic/associational realm of sampling.

(a quick aside, and we're back in the previous paragraph: I have sort unintentionally learned nothing about 100 gecs. I have a vague idea it's two people. I literally dunno shit tho.)

If we're talking sonic similarities though 1000 gecs is way closer to satanicpornocultshop. The vibe is way off, which is why DJ Sharpnel came to mind. BrokeNcyde is the opposite, and adds a crucial component that is also true of brostep: whiteness. And another step that is true of nothing else here, I don't think: teenness. Maybe Lil Peep, but again, I'm not super familiar.

Comparisons aside: Every song on this record goes. I love the way musical ideas are picked up and tossed aside. I love some of the drums (the thickest ones, specifically) so much. The way they manage to keep a specific sonic throughline while discarding ideas left and right is inspirational and enjoyable.

I think if this record has a three song run (go read QRoCC if you want to see me lay out the theory, I don't remember where) it's, shockingly, the last three. "gecgecgec" takes the joy of discarding and wraps it all the way around to points where continuing a particular musical thread itself becomes funny. "hand crushed by mallet" strikes a bizarre treaty between goofy and angry to produce joyously uncanny pop music. And "gec 2 Ü" closes out a cute song about texting "u up" with stadium rock drums that go full nerdcore over Cascada synths. It's a delight.

3. Kingdom Hearts III

Kingdom Hearts III is an itch in the back of your brain. It's a sense that things must have come to a close, even knowing they certainly haven't. It's nothing that means everything.

It's the perfect end to the 10-game trilogy that is Kingdom Hearts. I would love to have more of this weird thing. I would also love if it disappeared from everything but our collective memories forever.

This year I wrote about how Kingdom Hearts is a series about threes. In that essay, I also talked about how it is a series about making friends without having a self. And how it's a storytelling reflection of the director's prior work (as a character designer). And about the enclosure of the commons in 15th century Britain. And stories.

Go read that essay, if you want to know my thoughts on this fucking series, because I am incapable of having thoughts on this particular game outside of them. Aside from one: I'm going to buy my first DLC ever when Re:Mind comes out.

2. Hexarchate Stories (Yoon Ha Lee)

The more I've been able to sit with Hexarchate Stories the more I've really appreciated what it does, both as a collection of short stories and a sideways view into the Machineries of Empire trilogy. I wrote a full review of it for Strange Horizons, which I somehow hadn't written for in like two and a half years.

I don't have much to add to that review at this point (I'm only like a month away from having written it), so I'll reiterate what I said there: Machineries of Empire is the best of the speculative fiction trilogies of the 2010s. It shits on the Ancillary books (I talk about why I don't love them a bit somewhere in this 2 hour podcast), and I even prefer it to the Broken Earth trilogy. You should read it if you haven't, and if you enjoyed it you should consider picking this book up.

1. Taylor Swift - Lover

I was not a big fan of Reputation. I think "Getaway Car" is great and "Delicate" ended up worming its way into my heart. The most indicative thing about that album is how incredible the prechorus on "Look What You Made Me Do" is, and the atrocious chorus that follows. I did get to see her live on that tour though which was nice.

Lover is kind of a hard pivot. It's still goofy and awkward in ways that initially put me off, but the album as a whole grew on me immensely even from the second listen. Specifically the title track. I found it insufferable the first time through. It may now be my favorite song of 2019. That "Ladies and gentlemen will you please stand / with every guitar-string scar on my hand / I take this magnetic force of a man to be my / Lover" fucking melts. I regularly wake up with "The Man" stuck in my head, as much as the basis of that song feels like middle school feminism (note: that's not really fair, even if it's kinda true. It's specifically because of Reputation and Swift's public feud with Kanye West, and how this song holds space for a reading that it is still subliminally about him, and how that middle school feminism butts up against a wild ignorance of anti-black racism (at best) that actually grates). "Paper Rings" bops along so joyously. "Miss Americana & the Heartbreak Prince" and "Cornelia Street" are perfect Taylor Swift album cuts. I kind of fuck with this record really hard.

"I Forgot That You Existed" is a good song that is also the worst possible album opener. I get that it's meant to signal a move away from the celebrity-drama of Reputation, but as far as I'm concerned even reminding the listener of that shit is a net negative. It's lucky that it's immediately followed by "Cruel Summer," which hits Swift's best aspects so well. The pop songwriting with impeccable phrasing, the buoyant chorus, the reprise that works so well -
I'm drunk in the back of the car
And I cried like a baby coming home from the bar
Said "I'm fine," but it wasn't true
I don't wanna keep secrets just to keep you
And I snuck in through the garden gate
Every night that summer just to seal my fate
And I screamed, "For whatever it's worth
I love you, ain't that the worst thing you ever heard?"
I was trying to talk about the negatives. So. "ME!" is pretty embarrassing. Sometimes I think it's goofy fun, other times I think it's unbearable. "You Need to Calm Down" has a lot of the same problems as "I Forgot That You Existed" - Taylor Swift is not a savvy wielder of slang. I can't imagine a less convincing phrasing of "say it in the streets it's a knockout / but you say in a tweet, that's a cop out." I also become less and less convinced that I have any idea what she means when she says "shade never made anybody less gay," but I guess that's a shirt now or whatever. Also "London Boy" is not great.

All of which ends up paling in comparison, for me at least, to just how fucking good so much of this record is. "Paper Rings" and "Cruel Summer" fucking bang. "Lover" is so charming. "Soon You'll Get Better" and "Cornelia Street" are so good at wistfulness while being joyous to listen to. The fucking "Go! Fight! Win!" cheers in "Miss Americana & the Heartbreak Prince?" Come on. Come on!

I said on Twitter a while back that if Lover ended up being my favorite record of the year there might be a bit of a pattern - Kesha, Kacey, Taylor - that, just maybe, might have more to do with who I've been and who I'm becoming over the course of the last few years. That being a white girl who sings country. I don't disagree with that joke. But then that was also kind of the whole thing with the Valentine's Day EPs (pre-compilations) so I've been on this trajectory for a minute. If I'm honest with myself, I don't think Lover is going to have the same staying power as Rainbow or Golden Hour, but goddamn if it didn't somehow end up being my favorite thing I heard (or played or watched or read) that came out in 2019 that I experienced.

Have I mentioned how good "Paper Rings" is? I love the hell out of that song.

Friday, January 18, 2019

Top 10 Movies of 2018

Of all the lists I put out this week, this one is probably the one I'm most qualified for. I watched 56 movies in 2018, a very large chunk of which were new. I reviewed each of them the same day (more or less), so if you want my initial thoughts on some of these movies you can check out my letterboxd account. Most of these reviews are adaptations of those initial thoughts; some completely revamped, some only lightly edited. I hope you enjoy.

#10 House of Deadly Secrets


This isn't a particularly good movie, I guess. Hi, literally two sentences from now spoils the whole thing. This may or may not be true of any of the reviews from here on.

More importantly, the way it wraps up is... there's something. Sylvia, the neighbor who is actually the mother of the girl who went missing in the house in the 1970s, is trying to conjure her daughter. It turns out she accidentally killed Cindy with cough syrup and (unidentified?) pills, buried her in the rose garden, and then made up the story of her being abducted. This all comes out just after she holds Maggie (the house flipper who moved in and is the protagonist)'s daughter Ava hostage, trying to turn her into Cindy. It comes to a head with Maggie digging up Cindy's remains and Sylvia/Veronica confessing, saying that she made up the story and hid the body because her husband would have accused her of killing their daughter and hurt her.

We learned earlier that she ended up killing her husband, and that she claimed self defense. This information is presented in a way to make it seem like she was full of shit; that she just wanted to kill him. Which makes sense in a horror movie. But this isn't a horror movie, really. It can't decide if she's an avatar of evil or the subject of a true crime novel. That inability to decide is annoying but also, maybe, productive.

Because the results of that confession are twofold. For Sylvia/Veronica, it ends in forgiveness. Her daughter appears to her and says that she accepts the apology. For Maggie, it serves to reconstitute the family. We learn a bit into the movie that she's split from her husband, Zeke, because he stole money from her to make an investment that broke bad. He is also there at the confession, and has been helping out. The movie ends - just before a very weird, unnecessary stinger that reveals that this movie still has no idea if it's a horror film - with the couple reconstituted, their daughter looking on happily.

If I were going to pick out one neat thing, it's the way that this movie revolves around three generations of women. Patty McCormack's bizarre, sometimes very interesting performance of a woman who became a mother in the 70s; Angie Patterson's Maggie, and her daughter, Violet Hicks' Ava. The regular intercutting of Sylvia/Veronica's time with her own daughter complicates that as well, giving Addison Aguilera's Cindy screen time to be a missing branch of that tree as well. Basically nothing happens outside of the context of the families, either; there are a few brief shots at school and one sequence in a police office, but that's it.

I'm saying all this to try to wrap my head around what I think is interesting about the ending, but I'm still not sure I've quite got there yet. The way this movie wraps up almost seems like an argument that the nuclear family is constituted through trauma.

The division between Zeke and Maggie is papered over by the actions of a woman traumatized by her "failure" at motherhood, compounded by her fear of patriarchal reprisal/violence. And the families that it is concerned with are almost exclusively made of women, with men as potential violence at worst and incompetent grifters at best. But even with that, it can't imagine them as unnecessary.

There is, in other words, a politics to this bad movie about a grandma abducting a girl because she killed her kid forty years ago. And it's a complicated one, that centers women and gives them complexity. I think that's why this movie stuck with me, and I think it's why it makes it on this list over things like First Reformed, Upgrade, and other films that I found more well made. This fucking thing.

#9 Breaking In


There's an incredible movie in here. It does away with the three stooges' bullshit. It allows itself to linger on the promise of the movie's best moments, whether that's the brief People Under the Stairs moment when the daughter takes to the crawl space, the situation between Gabrielle Union and the first villain in the woods, or even just the promise of a horror movie that isn't constitutionally allergic to the very idea of cell phones. In this top ten I may or may not be grinding some axes. Sorry. The idea that horror movies are ruined by cell phones is super lame and everyone who thinks that is true should feel bad.

That movie isn't the one called Breaking In, which is also embarrassingly PG-13 in too many ways that doesn't mean it is too chaste to threaten sexual assault because Stakes, I Guess. Fuck those three dudes have a disastrous effect on the movie that I saw in this that never really existed.

What does exist is only bad, mostly, in relation to what it could have been. Union gives a largely very good performance, despite being given some truly cringeworthy lines, as do the two children (even if the boy is basically rendered a non-character like a third of the way through). And the camera is so desperate to fill in any potential gaps that even briefly-experienced characters - like the real estate agent, who gives a solid performance - on their own are undercut by the insistence on cutaways that are actively insulting at best.

Some of those moments, though. Union through the glass, making clear the extent to which she's willing to go; or her taking action on the roof. Or the generator lighting. The opening drive to the property, even, which is the only time the film is willing to linger on shots. It's a natural beauty that frames the action without actually serving as a frame, ultimately. But there is stuff here. If only it had more confidence in its audience, and a more genuine desire to stitch together something particular.

#8 Sorry to Bother You


Sorry to Bother You is the movie I wish Okja had been. The surreal elements are genuinely Buñuelian, and work incredibly. The message is unapologetically communist. The twist - if you're still worried about spoilers, worry about them - of Cash turning into an equisapien and getting an affinity group together to perform a direct action on Steve Lift's home was so good it justified the boring half hour or so leading up to it. It wraps up economic, racial, and ecological exploitation into a specifically visual, narrative experience in really excellent ways.

It's at number eight on this list, though. Which is weird. Which means: it was better than like, fifty other movies I saw this year. That's something that shouldn't be forgotten. Unlike my TV shows or (to a lesser extent) albums lists this year, I think I'm genuinely qualified to be writing this list. I saw a lot of shit. And unlike the number ten spot on this list, it isn't here because it chewed away at my brain for months despite me not liking it, and thinking that I should maybe put Jurassic World 2: Fallen Kingdom's weird anthology or Upgrade's excellent cyberpunk or Tau or First Reformed or Annihilation's excellent central performances or Kodachrome or Jumanji: Welcome to the Jungle or Hereditary or You Were Never Really Here there because all of those were better in certain ways (I have impressions of all these up on my letterboxd if you want quick responses). Sorry to Bother You is good as fuck, is what I'm saying.

I'm also saying it's this low for reasons that continue to elude me. All those things I said in the first paragraph are true, and are things I like a whole bunch. I enjoyed seeing the movie. I've especially enjoyed Boots Riley becoming a figure that film critics have to contend with. But outside of that, it didn't stick with me. Maybe on a rewatch I'll change my mind entirely. Maybe not. As it stands, it feels off. This placement and my feelings toward the movie in general.

#7 Hotel Artemis


This is a movie about a Boomer woman escaping the traumatic house built for her by a Boomer man for his benefit. She does so in order to become a street medic during a protest against water privatization in near future Los Angeles. It fucking rules.

Foster plays the owner of the Hotel Artemis, a safe haven and hospital for the lumpenbourgeoisie, on the night of the riots. Her performance does such a good job of identifying her coping mechanisms. Jeff Goldblum's brief appearance as the Wolf King of LA, "a hippy who gave up his beads for bullets" (according to Foster's character) and the aforementioned Boomer dad, is also pretty excellent at conveying the way a generation infused with capital has treated its children. And their non-capitalist cohort, as well.

That central tension is served so well by the other patients; Sofia Boutella's Nice genuinely kicks ass in her final sequence, Bautista continues to show depth without undermining his bruiser look; Sterling K. Brown's Waikiki is run a little ragged with motivations but goddamn if he doesn't have the charisma to pull it off.

It's also just a good house movie with some super solid action sequences. Hidden doorways and house rules and a porous inside/outside line.

I don't think there's really a whole lot to say about it, otherwise. It's a great use of cyberpunk without dissolving into neon and smoke in the rain. You might have to let the plot tensions work on you and melt away simultaneously to enjoy it. But dang does it kinda rule.

#6 Traffik


The script for this film is clunky in a way that is belied by the incredible chemistry between the main couple. It is bizarre seeing two people who clearly work together incredibly well deliver stilted lines meant only to reinforce a dead obvious theme or concern or piece of information only meant to drive the plot forward. There's also a failure to take advantage of some brilliant setpieces; the version of this movie that pauses at the house and becomes You're Next but with differently-fucked family dynamics and a sense of broader structural oppression might be my favorite movie of all time.

What we actually get is a largely very good movie with some deep flaws, enough of which hit me closely in a way that didn't let me cruise past. The smaller (what a strange word here) is the premise, detailed in the title: this is a movie about human trafficking, a real problem that is almost exclusively used (in my experience) in media to further criminalize sex work no matter how the worker came to that form of labor. I only say smaller here because I think that fundamentally affects the way the story moves without actively being a problem in and of itself.

The larger (again, a strange way of phrasing this) issue comes at the end: this movie does a pretty great job at making it clear that the cops can't be trusted and that the issues it is grappling with are systemic, right up until it abandons that. The resolution is that the FBI are the real cops, basically; or rather that they are the cops of our ideological projection rather than the corrupted locals. It's such a pat repetition of the Comey bullshit it feels like it couldn't possibly not be intentional. It also feels like the ending of Get Out but if the friend hadn't been in the car, and nothing else was changed. It's a gratifying fantasy, I suppose, but one that deeply betrays Traffik's radical potential and, honestly, does so throughout the film in a way that holds it back at crucial moments.

The thing about it, though, is that it does have all that radical potential. It's not a movie that's a joy to watch, or one that I think hits at core tensions in smart or unique ways. What it is, though, is something worth wrestling with. If that central chemistry doesn't work for you, I imagine it would be a mess, but I think it's incredibly strong. And that was enough for me to care enough to poke and think about what Traffik did, in a way that weirdly stuck with me for most of the year.

#5 The Rider


The Rider is basically a neorealist film about a rodeo rider who gets in a serious accident and can no longer ride. It's one of those movies that people who like looking at landscapes in motion will talk about endlessly. I can be one of those people. It's so pretty.

There's a moment that sticks out: most of the movie follows Brady Blackburn as he recovers from the injury and fails to stop riding. He's rarely alone, but the companionship isn't entirely obvious. Then there's the campfire sequence. His friends sit around, trading stories. It turns into a pretty incredible moment of explanation for the way care work gets done in masculine circles.

There are others, too. That one shot with the plateau in the background is goofy. That sequence toward the end with Lane is kind of incredible.

It won't appear elsewhere, but I think the complicated relationship I had with Thoroughbreds helped me love this movie. Because I really want to see that one again in a couple years, and see if my gut feeling - that it is an incredible thing, despite the way it nuts over Kubrick and refuses to let the central relationship develop - is true. But it also put horses in the front of my mind, and seeing another movie with horses that does keep those relationships real and complicated was really nice.

It's a tiny bit annoying that what amounts to a biopic is one of the best movies I've seen this year, but it's the case I guess.

#4 The First Purge


The First Purge was absolutely my favorite theatre-going experience of 2018, and I did a lot of that (RIP moviepass; who would have guessed that if going to the theater was actually affordable people would actually do it?). I also saw it ages ago and haven't been able to return to it, so this isn't going to be the most well-considered review.

I liked the original Purge a ton, and hadn't seen any of the sequels. The First Purge brought me in for fairly obvious reasons; the marketing around it seemed to foreground the racial elements that the first one handled muddily, and seemed poised to do so in a smart way. I think that bore out. It also looked to be explicitly about class war, and it was frankly delightful to see a movie about lumpenprole revolutionaries of color that was, if not explicitly about that, more or less exclusively about it.

The thing that made this movie work - other than moments like the corridor fight scene and the explicit links between the state and white supremacist movements - was the way it telescoped in and out of characters, making no one have to be emblematic of everything. People were allowed to be complex, to contain multitudes, and to do so without the whole movie being some boring character study. The ideas this movie wanted to hit on were allowed to breath without sacrificing any of the action.

It's just all around a really phenomenal thing.

#3 The Miseducation of Cameron Post


There were a lot of nice, well-framed shots throughout this movie about a group of teens being emotionally abused by shitty adults - the moment where John Gallagher Jr's Pastor Rick breaks down being exemplary. It wouldn't be at all the same thing if this had the stakes of a horror film, but the fact that it was shot like one went a long way for me.

I have two ideas as to why this movie lingered with me so powerfully throughout the year. That previous paragraph is the first one; the composition was just strong. In terms of pure visual enjoyment and in terms of a varied aesthetic palette. That aspect was super surprising. The second one is the reason I went to see this thing in the first place.

Chloë Grace Moretz gives, for my money, the best performance of the year. I'm no acting critic, but she does a great job of letting the camera linger on her, in a way that is better than Ethan Hawke in First Reformed. And he did great in that! But her reservations with the people around her, her disinterest in being there, the way she barely registers that this is punishment until people take a genuine interest in her; all these things played out entirely in her expressions and body language and they felt fucking real to me.

I don't know that I've ever even considered having a thing on a best of list because of a central performance. I barely think about acting at all. I bet any one of you reading this could make a better case than I could for a different, better job done this year. But it modeled something for me that I needed to see in a person, and it did so among beautiful composition and in circumstances that felt real.

Fuck me, was this my favorite movie this year? No. Okay. No. It's baffling that it got so close, though.

#2 Good Manners (As Boas Maneiras)


Good Manners (aka As Boas Maneiras) is The Brazilian Lesbian Werewolf Movie. It is more than that also, but it is especially that. Specifically, it is The Brazilian Lesbian Movie for the first half, and The Brazilian Werewolf Movie for the second. Because one of the lesbians gives birth to the werewolf, and does not make it out alive. And because the movie shifts so immensely in that moment that it feels like two movies.

This might be the only movie I've ever seen where I had to leave the theater while I was watching it. I stepped outside for about ten minutes. It is not gory, and it is not manipulative. It's just so fucking much. The love story in the first half is so complicated by class; the werewolf story in the second is so fraught by gender and parenthood. Everything about this movie gnawed away at core aspects of me as a person. I really need to rewatch it. Because it might be my favorite thing of this year, but also because I was simply so overwhelmed that I have a hard time articulating anything.

One thing: this movie loves floors. There are such particular angled shots that take in the carpets and the ground. It's a movie that looks down, that averts its cinematic eye temporarily, only to return to the sights. I don't know that I can make an argument about how that works holistically, because the whole overwhelmed me and so eludes me. But I remember that.

#1 Blindspotting


About a third of the way through Blindspotting, there's a dream sequence. Our main character, in the last days of his parole, is in a courtroom. Everyone is rapping or reciting slam poetry. The visuals are stark and uncompromising; probably taking inspiration from The Trial. It is messy and I am willing to bet it doesn't work for a lot of people; I am willing to bet there are innumerable versions of me that it doesn't work for. The version of me who saw it, though, was entranced. Up to that point, I would have scoffed if you told me that this might be my favorite movie of 2018. From that point on, I was rapt.

This movie feels grounded in the right way, which is to say intentionally and purposefully. The slow opening moments provide a space of contrast for the more extravagant bits; Collin's slow gestures toward rapping aren't overwrought character bits but a build towards climax; Val's lowkey acceptance of the signifiers of gentrification when applied to others is a central tension rather than a quirk. This is a movie that feeds into itself with an intensity that allows it to get away with a climax that should be deeply embarrassing. And that is, in some ways. But it still works beautifully.

I'm willing to admit that some of my infatuation came from seeing shots of the neighborhood I've called home, on and off, for over six years at this point. That part probably won't translate. I suspect a lot of things about this movie might not translate, honestly. That's fine. Knowing what a singular experience I had with this movie, I can't do anything but highly recommend it. Not because I think everyone will like it, or because I think it's without flaws. But because it captures so many things so well that maybe someone else might have that singular experience, and I think that's worth it.

Which is more or less my motto, I suppose. I'm not good at recommending things to people. I think a lot of that comes down to how particular the joy I get out of things is, how much of myself I inevitably bring to the table. I wouldn't trade the experience I had with Blindspotting in 2018 for any other movie, even ones I think are better. Which is why it's up here.

Friday, March 2, 2018

The Value of Explanatory Scenes

The further away I get from Annihilation, the more I am appreciating the way that the opening scenes put a button on the interpretation. It's a movie which imagines a kind of cancer of alien origin, that operates on the idea of the world as a body. Portman's Lena's small monologue over cancerous cells is, functionally, like the psychiatrist scene in Psycho. Which, at this point, is maybe my favorite thing about Psycho.

A fun thing is how the intersection of spoiler culture and wiki loredump culture means that everyone Theories about every edge of a piece of fiction without ever saying a goddamn thing about it, all while making any discussion of material, formal, or thematic concerns completely subservient. Not only does that provide one of the material foundations for an oppressively dull discursive environment, playing into it leads to moments where things like the interpretation of Mulholland Drive as split into death-dream followed by real life can take functionally canonical status. That can be exciting at first, but (for me at least) it ultimately robs the experience of its ethereality. I worry that this is the ultimate fate of the third season of Twin Peaks as well, its beautiful, complicated sprawl boiled down to a couple timelines and a million wiki entries about character names.

I reference Lynch because he is, to me, the example of a director who most adamantly refuses the Skeleton Key approach to his own work, to the point where any interview with a cast member inevitably runs up against his own reticence. It's a strategy I admire in many ways, but that has increasingly seemed to me to be ineffective. Not because I want everyone to J.K. Rowling all over their completed works, but because the cultural shift has made it simultaneously difficult to find clear, detailed description of specific elements while canonizing everything in a way that rewards only the most general interpretation.

I was probably as likely as anyone to make fun of, or at least discount, the psychiatrist scene in Psycho the last time I saw it, probably a decade ago. But that decade has changed the way texts are approached. When it was shot, a generous reading of that ending would be to allow for Bates' condition to be subsumed not just under the generic mode of "crazy killer," but to give a sense of human motivation to his break and subsequent actions without reducing it to the conscious mind. It was a profoundly psychoanalytic move at a time when many characters had no writing that even acknowledged their drives, much less the plethora of other factors that motivate a person beyond their conscious intentions. Now, though -- and let me stress again that this is an intentionally ahistorical reading -- it is a way of circumventing the interpretive lacuna left in so much media to be endlessly filled with fan labor that corporate media companies can exploit. It is a type of focus that wasn't needed at the time, but is now.

To say that Annihilation is about cancer is to say that, yes, it is a movie about what makes us human, because what is cancer but that which is of and against the very foundation of ourselves? It is to say that yes, it is a movie about the difference between human and animal because what is a thing about cancer that doesn't take into account the human built environment that organizes and exacerbates it? It is even to say that yes, it is a movie about Stalker, because what is Stalker but a movie that poisoned its crew and contributed to the death of its director by, yes, cancer? And, importantly, it is a way of saying that that can say: it's right there. It's part of the thing. It's as transparent as the Shimmer.

So if we want to continue this conversation to something more interesting, we can't simply get caught up on the right way to put the jigsaw puzzle together. We can talk about the aesthetics (they totally didn't work for me) or the way it points to a possibility of a science fiction that advances certain past examples like Tarkovsky, Kubrick, and Carpenter (I didn't feel like it did much in that arena either, no matter my mixed regards for all of them). We can take the central conceit of self-destruction in both the sense of action and impulse. Even more than that we can, though, is the fact that the movie hands us the tools to insist on doing that. And I appreciate that about this film, no matter the fact that I didn't particularly love watching it.

Wednesday, January 31, 2018

Top Tens of 2017: #1s

Here are the best podcast, film, album, TV show, and videogame of 2017:

#1 Podcast: Beyond the Filter


Liz Ryerson's interview podcast only had a handful of episodes this year, but each one dove deep on a topic with someone from the internet art scene. The range of fields that covers, and the depths that the interviews go into make that relative lack feel less of an issue.

Exemplary episodes from 2017 include the interview with Lana Polansky on labor issues in videogames, the discussion with Joel Bocko on Twin Peaks season 3, and a discussion of local art scenes with Bandcamp Daily editor Jes Skolnik. The first two are unequivocally some of the best discussions on their topics from that year, said as someone who has pursued both of those conversations somewhat extensively. I'm much less tapped into music writing/podcasting, so I can't speak to that with the same approximation of authority, but the flip side is that the conversation with Skolnik is one of the only experiences of music conversation I could bring myself to care about.

I appreciate that breadth of topics a lot, not only because I am completely unable to focus on a single medium but because doing this kind of work is a way of creating connections and the conditions for solidarity across genre, style, and scene where labor conditions are already near-identical.

#1 Film: Get Out


I stand by the fact that the end sequence of Get Out is what cements it as a truly incredible movie. Not the bit in the road with his friend, but before that, when his escape both entails and justifies homicidal violence. Because up until that point, there's a perfectly liberal reading of the film; and obviously there is after it as well, because plenty of liberal critics were all up on Get Out. But there's a moment after the protagonist breaks free that feels like a genuine break; he's long past the point of just getting by in a situation, and past the point of trying to come to terms or reason with his captors. He's fully prepared to enact violence to ensure his survival, and he does. If A Taxi Driver is a representation of the political in a way I had appreciated, this is a prediction of it in a way that has come before, but is still no less energizing.

#1 Album: Rainbow by Kesha


I have been struggling for a while now to think of an album that has affected me more on a personal level than Rainbow. Historically, maybe, a Modest Mouse album that made me find a place in indie music and the social consequences of it, or Tupac's All Eyez On Me that kept rap in my life through that period; possibly Xiu Xiu's Remixed & Covered, which solidified my love for that band while also leading me on threads that took me to intense dead ends, like Sunset Rubdown, or years-long journeys, like Why? through anticon. through all kinds of weird rap to today. More recently, I was intensely into To Pimp A Butterfly and Carrie Rodriguez' Lola. But nearly all of those are influential more than they are emotional. And can I just say, for the hundred thousandth time: Rainbow fucks me up.

Like a lot of other things that ended up in the number one spot on these lists, Rainbow is fundamentally about trauma. It's an album released in the shadow of Kesha's struggle with the repugnant things subjected to her by Dr. Luke over the years, the least of which is her lack of recent work. Rainbow, maybe more than anything else I've ever experienced, takes this basis and uses it to explore not just pain and healing, but bitterness, joyous escape, dismay, play, sex, self worth, and love. The bitterness is what dragged me in; lines like
I hope you're somewhere praying
I hope your soul is changing
I hope you find your peace
Falling on your knees, praying
contain an absolutely earnest desire for a person who has done truly awful things to become better, and an absolutely scathing fuck you at the same time. Even more clearly: "some say, in life, you're gonna get what you give / But some things only God can forgive." Or how, just before the second instance of the prechorus which starts "You brought the flames and you put me through hell," she says "And I don't need you, I found a strength I've never known / I'll bring thunder, I'll bring rain, / When I'm finished, they won't even know your name." It's a very basic use of elements juxtaposed unassumingly, but goddamn if it still doesn't get me every time.

The fucked thing, of course, is that "Praying" is what made me fall in love with the album, and after a few dozen listens I barely consider it one of my favorite songs on there. The opening "Bastards" isn't a masterpiece in pop song terms, but it does so much to set the stage for the album. It's a simple refrain - "don't let the bastards get you down" - that speaks to the need to push through some hard shit. "Let 'Em Talk" and "Woman" show the side of this album that keeps working through trauma without letting it force you to become maudlin or disempowered, instead clawing some joy and terror out of a fucked world. "Hymn," probably the most powerful song on the record to me at this point, is a little gesture of solidarity in a terrifying place, a simple way to help empower each other when the only thing that seems possible is to slink away.

I don't want to go track by track, but the heart of this album is everything from "Hymn" through "Rainbow." It's such a beautiful suite of emotional hardship and resistance and coping and, above everything else, hope in oneself and in others. I adore it beyond measure and I'm so incredibly happy that it exists in the world.

#1 TV Show: Twin Peaks (season 3)


From one perspective - the one that I think I prefer, at this point - the third season of David Lynch & Mark Frost's Twin Peaks is a failure. I say that with the caveat that there is maybe no other piece of television I have enjoyed as much as this season, ever; that I think this season might not be as important to the future of dramatic TV as the first two, but that it might be one of the most important pieces of major art of the 2010s; and that it is a beautiful, serious, and involved rumination on trauma in a year that not only needed just that, but absolutely delivered on it in ways that might well be unparalleled in any prior.

That perspective is this: the third season of Twin Peaks is, as far as I'm concerned, an attempt to take the traumatic core of the first two seasons - the way that the show, and Fire Walk With Me in particular, centralize the very specific trauma of Laura Palmer and use it as a jumping off point and anchor to explore both a town and its denizens and broader mythological implications - and expand it out to postindustrial America. That, I think, is where it fails: the human story at the center of the show is not incapable of being at the center of settler colonial superpower, but it simply doesn't fit together as well as it needs to.

One way to point to this is the difference in the opening credits sequence. This time around, it opens with a shot of the fog with the famous picture of Laura Palmer superimposed, which both fade to reveal a helicopter/drone shot of trees. It then tracks over the falls, looking down, before dissolving into the curtains of the Red Room. In the previous two seasons we were treated to shots of industrial logging machinery, birds, and a long shot of those falls, facing directly on. That earlier sequence points to labor and nature, to human enterprise in the world and its perspective. The new one suggests something more akin to omniscience and interiority, of seeing beyond what humans can and diving deep within them. It's a sequence that looks good and gives the mood for what is to follow, but the absences are jarring.

Another way is to point to The Moment in part 8. I am among the crowd who thinks that that episode is one of the most beautiful and ambitious things put to film, especially given its being for a television show. I also think that when Judy vomits up the Bob orb, and the Fireman responds with Laura, the show is failing its central premise. Not because I don't think it can't be worked into a broader theory - the trauma of the atomic bomb, the moment when humanity can truly begin to imagine the world as a destructible target, is potentially just another cycle of the destructive potential of the Black Lodge rather than its birth, for instance - or because I'm an enemy of ambiguity (the thing I am about to say is something I have never argued for, really, and likely won't ever again), but because it simply pushes the viewer away from being able to understand the crucial importance of human suffering and response to the world. That sequence instead becomes something that must be compartmentalized.

My original Fan Theory at the conclusion of the show, which I am somewhat surprised not to have seen arise elsewhere (I probably didn't look very hard), is that this season constituted a hard temporal loop, ending a generation or two before the first season of the show. The fact that the residents of the Palmer household are the Trefonts/Chalmonds, coupled with Cooper/Richard's final words ("what year is this?") and Carrie Paige seeming to come into consciousness as Laura Palmer made me imagine that we were in Twin Peaks before the events of the first season, which themselves would somehow play out to manifest them, creating a time loop. The theory I've heard most is either that they are in a bubble universe meant to trap Judy, or that they somehow transcended into the real world. All of these - including mine - seem to me to be completely bogus. Which is, of course, to the show's credit; there's nothing that can ruin a work of Lynch's like a tidy explanation (see: Mulholland Drive's dream half). But the way the show spent this season diving into the mythological aspects, and its repetition of the key phrase "is it future or is it past?", seem to me at this point to do it no favors as long as you think of the core of it in the same way that I do.

If I seem to be focusing on this failure, let me assure you that it is only because it is the only way I can think of to talk about this show in any way other than a basically random assortment of glowing praise. The performances by Naomi Watts and Laura Dern and Kyle MacLachlan are unbelievable; the dynamic between Lynch's Gordon Cole and Miguel Ferrer's Albert Rosenfield is touching and funny; the duration of the Dougie storyline is basically perfect in how it gives us the real facets of MacLachlan's capabilities as a performer, Cooper as a real character who isn't boring as fuck, and a massive group of the most important characters of the show; Candie is maybe my favorite character on television ever, and her storyline boils down the show's central preoccupation with trauma and the human reaction to it in a beautiful, heartbreaking way; Hawk doesn't just remain the only fully-drawn, compelling character on the show not named Audrey or Benjamin Horne, he gets even better; Lynch's capacity to create an incredible visual landscape that linger is undiminished; Bobby Briggs is the biggest piece of shit and his arc so perfectly encapsulates that; nearly everything about it is so much better as a follow up to the show and as the first major piece of filmmaking from one of my favorite directors of all time in a decade. My focus on where it fails is only to say that I think it is a show not just worth praising, or recommending, but one worth taking seriously and lovingly and critically.

A PS, since I came to it after writing the bulk of this and don't know how to interweave it, or don't want to: the podcast A Twin Peaks Podcast: A Podcast About Twin Peaks from Entertainment Weekly touches on the theory I had, making it clear that it was discussed. In their wrap-up episode ("One Last Cup of Coffee") the two hosts discuss the possibility that not only is the Red Room not the Black Lodge, but that the only time we see it is at the very end, in the form of the Palmer house when Richard and Carrie Paige return. The other host then suggests the possibility that the only other location we see in Twin Peaks in those final moments, the RR Diner, might be the White Lodge. For now, at least, I like this a lot, and think it ties in nicely with both everything that I adore about this season and everything that I think doesn't work about it. Because if that's right (at least as "right" as these sorts of things can be), then the mythological aspects of the show are functionally extensions of community. The metaphysical source of evil is the family, the household, the site of pain and trauma and the evil that men do; the communal space of food and drink and socializing (and commodity exchange) is it's inverse, the source of good in the world. Which is to say: these are real spaces in this world, and their magical capacities aren't supernatural but simple extrapolations on the lives of these people as we are invited into them through the show. Which works beautifully for the first two seasons, up to and including the way that Windom Earle fantasizes about "unspeakable power" (or whatever) to be drawn from the Black Lodge as an understanding of manipulation and abuse becoming mythologized as it's own source of power. But this third season's attempt to tackle not just this symbol of Americana but the whole - from the genocide of Native people to extreme wealth inequality with the Jones' and Vegas to the entertainment complex in New York to the drug crises/war in Twin Peaks' youth to the consolidation of empire with the atomic bomb - simply aren't supported by a show that does a phenomenal job of extracting symbolic and aesthetic meaning out of the particular space of Twin Peaks. Because as much as the franchising of the RR into Norma's RR 2 GO or the loss of the lumber mill can speak to neoliberalism, it doesn't really get there even with Dr. Jacoby's transformation into Dr. Amp. Bobby Briggs' journey from manipulated murderer & drug trafficker to clean cop when juxtaposed with Deputy Chad touches on the dream of policing versus its reality, but falls short. The things those symbols elide, from the centrality of race in the history of the US to the last half-century of neocolonialism to the persistence of Confederate ideology, the real history of working class revolt and its papering over with brutal repression and mythology, all make the season's boldest and most brilliant moments simultaneously an overextension. But then, that beauty and the power of those images doesn't exclusively rely on this reading, and goddamn this show is so important.

#1 Videogame: Everything is Going to be OK


I don't know that I have a ton to say about Everything is Going to be OK that wasn't said better by the developer in one of her statements or blog posts. I had the honor of showing this game at 2017's Playdate, and it has stuck with me through the whole year in a way that I thought might be the case but didn't honestly expect. It's a digital zine in which you explore a bunch of short vignettes about trauma. Nathalie Lawhead's statement points to the fact that it is a subversion of the idea of a power fantasy; instead of playing like an accumulation of physical strength, it imagines a world in which humor and cuteness are tools of survival, which is itself a mode of power.

Every bit of it I've played is so absolutely spot on in tone and execution. The writing is tight and funny, the images convey exactly the kind of cuteness that is tinged with violence and empathy that I adore, the structure itself feels like a beautiful way to make connections and find the particulars through aleatoric happenstance and personal preference. In a year filled with examinations of trauma, many of which have taken their respective top spots for their mediums, this is nothing short of a bafflingly beautiful and serious meditation on the same that moved me beyond words.

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